Thursday, October 15, 2009

How to turn this situation around

1. Have an attendance policy and stick to it.
All absences must be notified to the coach before hand or they are considered unexcused. If you are sick from school, the absence is excused and no added conditioning. For all other excused absences:
1 absence= 100 updowns and no start
2nd abscence= 100 updowns and no first half
3rd absence= 100 updowns and no dress
This is on a weekly basis.
3 unexcused absences a year and you are removed from the team. Once you quit or are removed there is no coming back.
2. Build a weight program and require kids to attend.
3. Run a systematic offense. I would recommend running something that is not run in your league ala double wing or Navy Flexbone.
4. Build relationships with everyone.
5. Teach fundamentals over scheme.
6. Do it your way, you may get fired, but if you do the job wasn't worth it.
7. Teach character over winning.
8. Create high expectations for the classroom.
9. Don't accept background as an excuse.
10. Drug test, if it is legal and there are funds.

Thursday, October 8, 2009

The Colts

Plays are simple & basic. Runs are Inside Zone, Counter, Stretch, Draw, etc. Passes roughly same as everybody elses'. They KEEP IT SIMPLE & OUT-EXECUTE PEOPLE.

Personnel = basically 1 TE - 3 WR - 1 RB, AND, 2 TE - 2 WR - 1 RB. They can go from one to the other by flexing Dallas Clark out as a WR, or bringing him in tight as a second TE (he is good enough to do both).

The PLAY CALLING at the LOS is the big thing. Essentially, they give Manning a 3 play package of choices (run left, run right, pass). He makes the decision based upon the number of safeties deep, or, the front alignment (techniques of DT is an important factor).

His big answer to blitz = WR screens.

This is some stuff on their philosophy I have pieced together:

TOM MOORE OFFENSIVE THINKING

1. “LESS IS BETTER”!

2. “IF THINGS ARE GOING BAD – REDUCE. GET BETTER AT WHAT YOU DO BEST”!

3. “DON’T ADD OR CHANGE THINGS (IF IT WAS THAT GOOD – WE WOULD HAVE PUT IT IN DURING AUGUST”)!



FROM AN ARTICLE: Offensive coordinator Tom Moore is a brilliant minimalist who keeps it simple. He stretches the canvas and lets his quarterback paint masterpieces. Sometimes it seems like the Colts only have four formations and seven plays, but defenses never know what's coming next.


TONY DUNGY PHILOSOPHY:

1. BE SIMPLE

2. TEACH FUNDAMENTALS

3. PLAY HARD


PEYTON MANNING: “KEEP IT SIMPLE”:

MANNING’S STRAIGHT FORWARD BUT EFFECTIVE PHILOSOPHY: “EVERY TIME YOU DROP BACK TO THROW, YOUR GOAL IS TO POSSESS THE BALL ON THE NEXT PLAY”!!!!!


Limited runs, but TONS of passes, & TONS of protections. MOVEMENTS (shifts/motions/finished fortmation packages) can be difficult to assimilate also. I spent 1 year working with a NFL Taxi Squad - what they have to learn is unreal!

One of the ways the good ones make a complex scheme somewhat simplified (at least we did) was by "conceptualizing" just about everything. For EXAMPLE:

1. We may have 25-30 formations, but all of them fell into two CONCEPTS:

a. Pro Family (Flanker & TE on SAME side);
b. Slot Family (Flanker & SE on same side).

Most all of these are accomplished ONLY by alignments of TWO people (Flanker & Slotback or H-Back).


2. We may have 80-100 passes, but all of them fall into 7-8 CONCEPTS. Each of the 8 concepts may have 10-12 passes. Each pass within that concept has the same READS (& generally the same PROTECTION).

3. We may have 23-24 protections, but each protection is a VARIATION (usually a "call") WITHIN a few basic protection categories. EXAMPLE: This is a CHART of the 7 basic protections we taught (& all 7 of these were "offshoots" of only 3 basic CONCEPTS). Each of these 7 had about 3-4 variations, that if multiplied by 7 - made it appear there were 21-28 protections:

7 BASIC PROTECTIONS CHART


“BASE”
TYPE = man
# = 7 (can be made 8 with H/Y both checking)
DB Action = split flow
Hot = none
B.O. = #4 str/wk
REDIRECT CENTER = 4 man side Call side
WEAKNESS = Ins. A gap dogs; mismatch RB on outs.
VARIATION = “OH” (RB takes H’s man; Y takes RB’s man; H takes Y’s route)


“HI/LO”
TYPE = man
# = 7
DB Action = wk flow
Hot = none
B.O. = #4 str/wk
REDIRECT CENTER = 4 man side Call side
WEAKNESS = same as BASE


“SCAT”
TYPE = man
# = 6
DB Action = split flow
Hot = #3/4 str
B.O. = #4 str/wk
REDIRECT CENTER = call side R/L 4 man side
WEAKNESS = strong side dogs


“SCRAM”
TYPE = man
# = 7
DB Action = wk flow
Hot = #3/4 wk
B.O. = #4 wk
REDIRECT CENTER = Center always weak
WEAKNESS = weak side dog


“OPTION TRIPLE”
TYPE = turn back
# = 6
DB Action = Str flow
Hot = #3/4 str
B.O. = #4 weak
REDIRECT CENTER = opposite into reduction
WEAKNESS = Str side dogs; wk 4 man rush


“OPTION SINGLE”
TYPE = turn back
# = 7
DB Action = str flow
Hot = none
B.O. = #4 weak
REDIRECT CENTER = none
WEAKNESS = wk 4 man rush; # of receivers out


“FLASH/LIGHTNING”
TYPE = man
# = 8
DB Action = split flow
Hot = none
B.O. = none
REDIRECT CENTER = weak
WEAKNESS = receivers check way out

Could go "on & on", but I simply do not have the time!

Wednesday, October 7, 2009

Cover 4 Rules

Match Players

Take anyone who comes through your zone.

If #2 goes in, push to MHC and yell "In"
If #2 goes out, settle and get eyes on #1
If #1 goes outside, settle and eyes on #2; alert for smash
If #1 goes inside, settle first then push to MHC. Be alert to #2

Corners

Read #1

If #1 goes vertical, he is your responsibility
If #1 goes inside, let him go and eyes on #2
If #1 settles in flat, settle with him. Make "Smash" call.

Safeties

Read #2

If #2 to your side goes vertical, he is your responsibility. Match player should pass him off after 10 yards.
If #2 to your side goes in, shade #1
If #2 to your side goes out, follow with over-the-top leverage. If there is no #3 when #2 goes out, Match player should take #2. However, #2 is still the Safeties' responsibility. If there is a #3, or he is slow to show, Match player takes #3 and Safety should get to #2 as fast as possible.

Monday, October 5, 2009

SP teams

PUNT RUSH PRINCIPLES (VIRGINIA TECH)

1. USE ATHLETES: WANT PEOPLE THAT CAN BLOCK KICKS, NOT WALL OFF.

2. STANCE – MAKE BLOCK & RETURN LOOK THE SAME.

3. LINE UP AS CLOSE TO NEUTRAL ZONE AS POSSIBLE.

4. KEEP HAND OUT IN FRONT OF HEAD.

5. KEY THE BALL – GREAT GET OFF ON SNAP.

6. STAY LOW IN YOUR CHARGE, MAKE YOURSELF SMALL.

7. BLOCK POINT LANDMARK CRITICAL, BETTER SHORT THAN LONG. NEVER BE PAST BLOCK POINT - - IF SO, PULL OFF.

8. ACCELERATE – SPRINT – HANDS UP AT LAST SECOND.

9. NEVER WORK ON A DIRECT ANGLE WITH KICKER – ALWAYS BE TO ONE SIDE OR THE OTHER.

10. LOOK AT BALL – EYES OPEN.

11. ALWAYS STAY ON FEET.

12. ONLY ONE PERSON FREE AT BLOCKING POINT.

13. KNOCKED OFF COURSE MORE THAN ONE STEP – STOP – WORK TO OUTSIDE.

14. DON’T AVOID OR KNOCK PERSONAL PROTECTOR INTO BLOCK POINT.

15. RUN A DIRECT LINE TO BLOCK POINT – DO NOT GET KNOCKED OUT OF YOUR LANE AND BLOCK OTHER PEOPLE.

16. BLOCKED KICK:

IF BEHIND LOS (WORK ON GETTING BALL TO END ZONE)
IF ACROSS LOS (GET AWAY FROM IT)
IF IN DOUBT (RIGHT AT LOS) – GET BEHIND BALL & LET THEM MAKE MOVE.

17. WHEN KICK IS BLOCKED – NEAREST PERSON TO BALL PICK UP – OTHERS BLOCK – SCORE!

_________________________________________________________


VIRGINIA TECH PUNT BLOCK PRINCIPLES

TO PREVENT ROUGHING THE KICKER:
1. Landmark is 2 yds. in front of where punter usually kicks the ball (if he lines up at 13 & kicks at 10 – the landmark is 8 yds deep). Adjust to the kicker from there. If you get past the landmark, pull off.
2. Angle to kicker – never put your body on a collision course with the kicker – run thru block area full speed. Come ACROSS kicker’s foot.
3. Stay on your feet (so you can adjust).
4. If you’re blocked – stop and work outside (in case kicker runs, or ball is blocked). We WANT 7 blocked and the 8th man coming free (if two come free they may collide).

TECHNIQUE:
1. Sprinter’s stance.
2. Hand close to ball.
3. Head turned looking at ball.
4. Get off (move on ball).
5. First 5 yds. most critical (stay low, turn shoulders making yourself small, & expect to go free).
6. Never get hands up till last second (hands come from hips quick and fast to ball level). If you put your hands up too soon, it slows you down.
7. Where are your eyes? Don’t turn your head or close your eyes – look at his foot, keep your eyes open – put your hands on his foot at the last second.

DRILL: (ONLY ONE)
Snapper snaps a ball (about half deflated) to punter , & blocker takes his zone approach – go upfield (making body small) then redirect to landmark.

WHAT TO LOOK FOR IN PERSONNEL TO BLOCK PUNT:
1. Explosive get off.
2. Speed.
3. Long arms.

ZONE APPROACH TO BLOCKING A PUNT (STRETCHING ZONES)


------------------O
O--------------------O-O-C
-1--------------2-3--4--5


#5 = work your way behind Center – get as far upfield as you can & work to your landmark.
#4 = line up outside & jump back inside, OR line up inside and work straight up the field and redirect to your landmark.
#3 = work upfield until Tackle can no longer block you then bend inside to your landmark (run away from slot).
#2 = take a step and try to go 1 step outside where slot can get his hand on you and bend hard to your landmark.