Thursday, May 15, 2008

Receivers Blocking and Applying R4 to the Coverdale Quicks

Wide Receivers Blocking
Wide Receivers, once they realize that they did not get the ball, I want them "hunting" someone up. We practice this by making it a drill. Just got to rep it enough to learn to be smart.
Outside receivers block the outside number of the DB. We teach to mirror his outside number and only shoot hands when #1 you can step on his toes and #2 when he shows which way he wants to go. #2 receiver's blocking rules can change based on the run (outside run=outside number, inside run= inside number) but the method of mirroring does not change. As far as holding and penalties down field, imo, it happens when receivers try to block for to long. Just mirror until the defender shows where he wants to go.

Applying R4 to the Coverdale Quicks
The Quick Game routes by definition are rush routes, except for the fade(rhythm) - thrown off any step of the drop - hitch or hinge. Also, the depth of the route breaks being under 7 yards makes them rush routes. A Rhythm is a single, or no break, route, over 9 yards that can be hit on the last step of the drop(rhythm is usually a 5 step drop - but a fade and seam in the quick game combos, can meet the expectation of the offense, and not break R4 protocol(9+ yard route depth and hinge release off last step of drop)
Quick game is primarily two possibilities: Rhythm/Rush - quick cushion/collision/closure look and we hit the complimentary Rush route early before the defense recovers on the quick rush route. OR,
The rush/rush, or rhythm/rhythm decisions are all defender keys with the collision/cushion concepts driving each.
Keep in mind, that the quick game should be primarily a two option(2 seconds) offense, due to the depth of the drop and timed route packages.
As a rule, I would suggest that it is probably best to reduce/rework what doesn't seem to fit, rather than trying to make up a new rule or force something to fit.
If there is a route that doesn't seem to fit, but works, it might be good to ask why it works and you will probably see one of two things: Either the play is designed to create 1 open route for a hinge throw and in that case you can coach that up with the progression as it sets up to R4 definitions of multiple Rhythm/Rush routes with no Read routes built in,
OR
the footwork and timing of the routes with the QB are being overlooked for the design of the play. Either way, R4 just gets you asking good questions.
The Read route concept with a three step drop would, By definition, require a shuffle - Or hitch footwork, in a quick game drop set, with routes that take longer to develop.
I am not opposed to that, there are teams that do it, but remember, we are trying to time up when the receiver opens to the QBs drop. If you WANT a Read route, just realize that regardless of what you want to design, the footwork must time up to the receiver's opening, not before. So make sure the Read route meets the Read route guidelines(multiple breaks, and the route comes open after 9 yards)
In my opinion, a third decision, without footwork tied in right, into a quick game combo, can lead to trying to do too much out of a precarious protection scheme. (aggressive protection with a shallow drop) I am not saying it can't be done, or shouldn't be done, it just needs to be thought through in terms of what opens when and what time exists, etc.
So let's break down one series of combinations according to the standard 2 route Slant combos and then the route combo brophy mentioned earlier- SLANT/SLANT/SHOOT.
If you only have two slants(rush/rush), the outside slant is going to be there, or not. It is a defender key off the flat defender over the inside slant, checking for collision from the flat defender, and being aware of the Corner's closure on the outside receiver's break on the Slant.
In a standard Slant/Arrow, it is still a read off the flat defender, we are checking collision off the inside receiver, and if he is collisioning the inside route, we can throw off his ear to the slant, with a closure confirmation on the corner.
A good rule of thumb is that the flat defender is usually the primary read in most quick game RUSH/RUSH routes, unless you have a rhythm route(fade or seam) and a rush underneath to compliment, and then it depends on the rhythm being inside or outside.
Considering brophy's SLANT/SLANT/SHOOT, I would recommend if you want to simplify this progression, you can go SLANT/SEAM/SHOOT. This is a Rhythm(SEAM)/Rush(SLANT)/Rush(ARROW) progression combo now.
The Inside Seam (Rhythm) route now becomes the first look, setting up an easy transfer of vision to the Slant if the inside route is collisioned. If he isn't hit, the QB hits him early off the third step, and the Mike LB is out of the picture because the receiver is wider, and won't be coming into the middle(like the slant). If it all goes bad, the shoot route is still our "hot" rush route if we need it right away, and it is our final option in the defender key off the remaining rush/rush after the rhythm is decided.
So, by simply adjusting the intent/angle of the inside slot route from a quick game Rush(slant) to a Rhythm (Seam), you get a workaround that times up very nicely.
The coaching of the inside Seam can give you all the benefits you need in the quick game - inside release, throttling down in the hole, angling slightly where it makes sense, but you get a sound solution tied to QB footwork by incorporating this adjustment.
For what its worth. It is truly just my opinion.
So, in terms of Coverdale stuff mentioned before, if you have a bunch package 3 step quick combo, or 3 option/3 step play from Coverdale's design, chances are you will have a rhythm/read/rush route combo already built in. The rhythm option is presnap and first step confirmed on cushion/collision. Just make sure the receiver will be available off the QB's third step.(Fade or Seam) If the first route is a corner, with a suggested 3 step drop, you need to reduce the Corner's vertical route stem to 4 steps(3 step QB drop), instead of the normal 6 steps(QB 5 step drop).
Then you might consider using a quick hitch off the last two routes - whether it is a defender key, or a read route with a rush. Either way, you are sound. The remaining read/rush concept, and/or double rush route can be thrown with a hitch or hinge within the mix according to Rush route rules - thrown off ANY step in the drop.
The Read route is the odd concept, taking longer to develop, and must be thought out in terms of protection and timing of the route opening with the QBs footwork.
The goal is meaningful simplicity, and you guys fighting through this is exactly the discipline of self-discovery that will put you in the best position to be successful.
I am resisting just giving you the WAY to do it for each route combo, because I think it is important to go through the process of really thinking about what we are trying to do with each quick game route, and whether it makes sense to keep it in the playbook. You guys are really doing great with this.
I am grateful for the workthroughs on this, and if it makes one offense/QB better, I am glad.
For what its worth to the skeptical, my own QB son is currently in an extremely conservative offensive run based setup, and R4, much less advanced passing, isn't currently a comfortable place for the coach, but he came home today and was very excited that while the coach doesn't necessarily know or ascribe to R4, he was still internally using all the concepts and he was able to get the ball out on the final step all day, with the coach being very excited with the speed of his decision making and ball delivery timing. My point is that, understanding the accelerators and key opportunities of R4, even in the quick game, it can be an effective tool.

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