Wednesday, June 11, 2008

WARP SPEED LIGHTNING FAST FOOTBALL

Set up teams with 5-8 kids per team. Set up as many 25x75 yard fields as you need to have each team involved in a game.

The equipment needs are cones for each corner of the field and a football for each game, wrist bands, pinnies or skull caps to identify teams.

The game is played with one team starting with the football at its own goal line. The ball must be passed or pitched to start the "play"- any player who catches the ball MAY RUN UNTIL TAGGED.

When a player is tagged he is "frozen" and cannot run, he must get rid of the ball in 5 seconds or less. Failure to pass or pitch the ball in that time results in a turnover at that spot.

The player passes or pitches to a teammate, if the ball is caught then the new carrier can run until tagged.

If the ball is intercepted the defender may run toward the endzone until tagged. If the pass were dropped or poorly thrown for an incompletion, it is a TURNOVER and the other team starts with a pass or pitch from the new spot.

A PLAYER MAY NEVER PICK THE BALL UP OFF OF THE GROUND AND RUN WITH IT.

YOU CAN ONLY RUN AFTER A CATCH!

Tagging rather than shoving is a key part to the game to prevent injuries, players are coached to be HONEST and respect the "I got you" call from the tagger.

When playing the game with both boys and girls mixed we give the girls two points for a score while the boys earn just one, this prevents "ball hogging" by the boys.

AFTER A SCORE THE SCORING PLAYER PLACES THE BALL DOWN ON THE GOAL LINE AND THE OTHER TEAM STARTS THEIR POSESSION FROM THAT SPOT WITH A PITCH OR PASS.

THERE ARE NO KICKOFFS.

Trust me when I tell you that this game is lightning fast and involves throwing, catching, covering, running in the open field as well as in traffic.

Team work and effort/hustle is the key because the transition from offense to defense is lightning fast.

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